Brion Brandd is the superhuman champion of the Twenties, a competition of 20 tasks, both physical and cerebral. He also works for the Cultural Relationships Foundation, a private body which exists to ‘promote peace and ensure the sovereign welfare of independent planets. His task in this story is two avert war between two planets which orbit the same sun: one is a highly developed culture, the other, on the planet Dis, is a barbaric one. The Disans have only one desire: to kill. Brandd must find out why. Dis was a harsh, inhospitable, dangerous place and the Magter made it worse. They might have been human once – but they were something else now. The Magter had only one desire – to kill everything, themselves, their planet, the universe if they could. Brion Brandd was sent in at the eleventh hour. His mission was to save Dis, but it looked as though he was going to preside over its annihilation. Brion Brandd also features in a sequel, Planet of No Return.
55,306 words, with a reading time of ~ 3.4 hours (~ 221 pages), and first published in 1962. This DRM-Free edition published by epubBooks, 2010.
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Sweat covered Brion’s body, trickling into the tight loincloth that was the only garment he wore. The light fencing foil in his hand felt as heavy as a bar of lead to his exhausted muscles, worn out by a month of continual exercise. These things were of no importance. The cut on his chest, still dripping blood, the ache of his overstrained eyes–even the soaring arena around him with the thousands of spectators–were trivialities not worth thinking about. There was only one thing in his universe: the button-tipped length of shining steel that hovered before him, engaging his own weapon. He felt the quiver and scrape of its life, knew when it moved and moved himself to counteract it. And when he attacked, it was always there to beat him aside.
A sudden motion. He reacted–but his blade just met air. His instant of panic was followed by a small sharp blow high on his chest.
“Touch!” A world-shaking voice bellowed the word to a million waiting loudspeakers, and the applause of the audience echoed back in a wave of sound.
“One minute,” a voice said, and the time buzzer sounded.
Brion had carefully conditioned the reflex in himself. A minute is not a very large measure of time and his body needed every fraction of it. The buzzer’s whirr triggered his muscles into complete relaxation. Only his heart and lungs worked on at a strong, measured rate. His eyes closed and he was only distantly aware of his handlers catching him as he fell, carrying him to his bench. While they massaged his limp body and cleansed the wound, all of his attention was turned inward. He was in reverie, sliding along the borders of consciousness. The nagging memory of the previous night loomed up then, and he turned it over and over in his mind, examining it from all sides.
It was the very unexpectedness of the event that had been so unusual. The contestants in the Twenties needed undisturbed rest, therefore nights in the dormitories were as quiet as death. During the first few days, of course, the rule wasn’t observed too closely. The men themselves were too keyed up and excited to rest easily. But as soon as the scores began to mount and eliminations cut into their ranks, there was complete silence after dark. Particularly so on this last night, when only two of the little cubicles were occupied, the thousands of others standing with dark, empty doors.
Angry words had dragged Brion from a deep and exhausted sleep. The words were whispered but clear–two voices, just outside the thin metal of his door. Someone spoke his name.
“… Brion Brandd. Of course not. Whoever said you could was making a big mistake and there is going to be trouble–”
“Don’t talk like an idiot!” The other voice snapped with a harsh urgency, clearly used to command. “I’m here because the matter is of utmost importance, and Brandd is the one I must see. Now stand aside!”
“I don’t give a damn about your games, hearty cheers and physical exercises. This is important, or I wouldn’t be here!”
The other didn’t speak–he was surely one of the officials–and Brion could sense his outraged anger. He must have drawn his gun, because the intruder said quickly, “Put that away. You’re being a fool!”
“Out!” was the single snarled word of the response. There was silence then and, still wondering, Brion was once more asleep.
The voice chopped away Brion’s memories and he let awareness seep back into his body. He was unhappily conscious of his total exhaustion. The month of continuous mental and physical combat had taken its toll. It would be hard to stay on his feet, much less summon the strength and skill to fight and win a touch.
“How do we stand?” he asked the handler who was kneading his aching muscles.
“Four-four. All you need is a touch to win!”
“That’s all he needs too,” Brion grunted, opening his eyes to look at the wiry length of the man at the other end of the long mat. No one who had reached the finals in the Twenties could possibly be a weak opponent, but this one, Irolg, was the pick of the lot. A red-haired mountain of a man, with an apparently inexhaustible store of energy. That was really all that counted now. There could be little art in this last and final round of fencing. Just thrust and parry, and victory to the stronger.
Brion closed his eyes again and knew the moment he had been hoping to avoid had arrived.
Every man who entered the Twenties had his own training tricks. Brion had a few individual ones that had helped him so far. He was a moderately strong chess player, but he had moved to quick victory in the chess rounds by playing incredibly unorthodox games. This was no accident, but the result of years of work. He had a standing order with off-planet agents for archaic chess books, the older the better. He had memorized thousands of these ancient games and openings. This was allowed. Anything was allowed…