The Hyborian Age by Robert E. Howard

The Hyborian Age

by

4.0 — 3 ratings — 1 review

subjects: Fantasy

series: Conan the Cimmerian (#1)

eBook Downloads

Sign up to create a free account.

All our eBooks are FREE to download, but first you must Log in.

This work is available in the U.S. and for countries where copyright is Life+70 or less.

Description

The Hyborian Age is an essay by Robert E. Howard pertaining to the Hyborian Age, the fictional setting of his stories about Conan the Cimmerian. It was written in the 1930s but not published during Howard’s lifetime. Its purpose was to maintain consistency within his fictional setting. It sets out in detail the major events of the prehistorical period, before and after the time of the Conan stories. In describing the cataclysmic end of the Thurian Age, the period described in his Kull stories, Howard linked both sequences of stories into one shared universe. Other stories would establish links to real life as well - The Haunter of the Ring, set in the modern age, contains a Hyborian artifact, and Kings of the Night brings King Kull forward in time to fight the Roman legions. This essay also sets out the racial and geographical heritage of the fictional peoples and countries of the Age. For example, how the Gaels were descended from Howard’s Cimmerians. Howard’s only Conan novel, The Hour of the Dragon, expands upon the history of the world presented in this essay by introducing a new ancient empire called Acheron that had ruled the Hyborian kingdoms in the past.


8,733 words, with a reading time of ~ 0.52 hours (~ 34 pages), and first published in 1930. This DRM-Free edition published by epubBooks, .

Community Reviews

Your Review

Sign up or Log in to rate this book and submit a review.

  • In and of itself this is perhaps not such an interesting essay. If however, you're interested in reading the Conan canon, then it's certainly worth the hour it takes to read. You'll get some nice historical background of the different Hyborian cultures that will bring a richer experience for when you delve into the various Conan books.

Excerpt

Of that epoch known by the Nemedian chroniclers as the Pre-Cataclysmic Age, little is known except the latter part, and that is veiled in the mists of legendry. Known history begins with the waning of the Pre-Cataclysmic civilization, dominated by the kingdoms of Kamelia, Valusia, Verulia, Grondar, Thule and Commoria. These peoples spoke a similar language, arguing a common origin. There were other kingdoms, equally civilized, but inhabited by different, and apparently older races.

The barbarians of that age were the Picts, who lived on islands far out on the western ocean; the Atlanteans, who dwelt on a small continent between the Pictish Islands and the main, or Thurian Continent; and the Lemurians, who inhabited a chain of large islands in the eastern hemisphere.

There were vast regions of unexplored land. The civilized kingdoms, though enormous in extent, occupied a comparatively small portion of the whole planet. Valusia was the western-most kingdom of the Thurian Continent; Grondar the eastern-most. East of Grondar, whose people were less highly cultured than those of their kindred kingdoms, stretched a wild and barren expanse of deserts. Among the less arid stretches of desert, in the jungles, and among the mountains, lived scattered clans and tribes of primitive savages. Far to the south there was a mysterious civilization, unconnected with the Thurian culture, and apparently pre-human in its nature. On the far-eastern shores of the Continent there lived another race, human, but mysterious and non-Thurian, with which the Lemurians from time to time came in contact. They apparently came from a shadowy and nameless continent lying somewhere east of the Lemurian Islands.

The Thurian civilization was crumbling; their armies were composed largely of barbarian mercenaries. Picts, Atlanteans and Lemurians were their generals, their statesmen, often their kings. Of the bickerings of the kingdoms, and the wars between Valusia and Commoria, as well as the conquests by which the Atlanteans founded a kingdom on the mainland, there were more legends than accurate history.

Then the Cataclysm rocked the world. Atlantis and Lemuria sank, and the Pictish Islands were heaved up to form the mountain peaks of a new continent. Sections of the Thurian Continent vanished under the waves, or sinking, formed great inland lakes and seas. Volcanoes broke forth and terrific earthquakes shook down the shining cities of the empires. Whole nations were blotted out.

The barbarians fared a little better than the civilized races. The inhabitants of the Pictish Islands were destroyed, but a great colony of them, settled among the mountains of Valusia’s southern frontier to serve as a buffer against foreign invasion, was untouched. The Continental kingdom of the Atlanteans likewise escaped the common ruin, and to it came thousands of their tribesmen in ships from the sinking land. Many Lemurians escaped to the eastern coast of the Thurian Continent, which was comparatively untouched. There they were enslaved by the ancient race which already dwelt there, and their history, for thousands of years, is a history of brutal servitude.

In the western part of the Continent, changing conditions created strange forms of plant and animal life. Thick jungles covered the plains, great rivers cut their roads to the sea, wild mountains were heaved up, and lakes covered the ruins of old cities in fertile valleys. To the Continental kingdom of the Atlanteans, from sunken areas, swarmed myriads of beasts and savages–ape-men and apes. Forced to battle continually for their lives, they yet managed to retain vestiges of their former state of highly advanced barbarism. Robbed of metals and ores, they became workers in stone like their distant ancestors, and had attained a real artistic level, when their struggling culture came into contact with the powerful Pictish nation. The Picts had also reverted to flint, but had advanced more rapidly in the matter of population and war-science. They had none of the Atlanteans’ artistic nature; they were a ruder, more practical, more prolific race. They left no pictures painted or carved on ivory, as did their enemies, but they left remarkably efficient flint weapons in plenty.

These stone-age kingdoms clashed, and in a series of bloody wars, the outnumbered Atlanteans were hurled back into a state of savagery, and the evolution of the Picts was halted. Five hundred years after the Cataclysm the barbaric kingdoms have vanished. It is now a nation of savages–the Picts–carrying on continual warfare with tribes of savages–the Atlanteans. The Picts had the advantage of numbers and unity, whereas the Atlanteans had fallen into loosely knit clans. That was the west of that day.